Apr 18, 2024  
Catalog 2012-2013 
    
Catalog 2012-2013 [ARCHIVED CATALOG]

Computer Graphics and Visual Communication (Digital Illustration Option)


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Associate of Applied Science (A.A.S.)

General Education - 21-22 Credits


General Education Electives


(Choose courses in each category from the list of approved General Education Courses . One 3-credit General Education course must be a Diversity course.)

  • Biological and Physical Sciences 3-4 Credits.
  • Social and Behavioral Sciences 3 Credits.
  • Arts and Humanities or Social and Behavioral Sciences 3 Credits.

Total Number of Credits Required for Degree 63-64**


**A new college orientation requirement, completion of the one-credit ACDV 101  course, Transitioning to College, went into effect spring 2010. If you are a credit student who is new to college (meaning you have not successfully completed college coursework at another institution(s)), you are required to take ACDV 101  during your first semester at CCBC, thereby increasing the number of credits required for the degree to 64-65 credits. Students are required to provide an official transcript(s) to document successful completion of college coursework at another institution(s) in order for this requirement to be waived.

The Digital Illustration option prepares students for freelance and team based digital art and design positions. Students will focus primarily on the rendering of imagery for advertising, commercial, and entertainment purposes. The Digital Illustration curriculum combines traditional drawing and painting study with new media digital applications and output strategies. Students who select this curriculum and plan to transfer to a four-year college, university, or art school should consult with the program coordinator. This program offers a variety of specialized courses that may not match every transfer pattern.

Program Outcomes:


Upon successful completion of this degree option, students will be able to:

  1. differentiate between the many different fields of illustration;
  2. define the marketplace in which illustrations can be sold;
  3. understand how illustration fits into the workflow of digital design;
  4. effectively use industry-standard drawing and painting applications to render professional-level illustrations;
  5. create compelling spot illustrations for multiple media usage;
  6. successfully combine traditional drawing and painting media and techniques with digital tools and applications;
  7. create an illustration job from concept to final product;
  8. pitch illustration solutions to clients;
  9. organize an illustration portfolio to reflect a career direction;
  10. develop a distinct, individual illustration style; and
  11. prepare successful digital files for print and/or screen display.

Program Description:


The Computer Graphics and Visual Communication (CGVC) program prepares students for careers or transfer to four-year degree programs in graphic design, animation, motion graphics, photography, digital imaging, game design, and interactive media. This program, which incorporates a common core of six studio and digitally based courses, offers an A.A.S. degree with six different options for study. Please see curriculum degree and certificate options for specific descriptions. Students who select this curriculum and plan to transfer to a four-year college, university, or art school should consult with the program coordinator. This program offers a variety of specialized courses that may not match every transfer pattern.

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