May 03, 2024  
Catalog 2012-2013 
    
Catalog 2012-2013 [ARCHIVED CATALOG]

Add to Portfolio (opens a new window)

MATH 260 - Math for Game Development


3 Credits.

Applies mathematics through linear algebra and second year calculus to the development of 3-D animation for digital entertainment. Topics covered include vectors, matrices, transforms, 3-D engine geometry, ray tracing, illumination, visibility determination, collision detection, polygonal techniques, linear physics and rotational physics. Courses offered less than once a year.

Prerequisite(s): MATH 252 , MATH 257  and MULT 205 .



Add to Portfolio (opens a new window)