Apr 25, 2024  
Catalog 2014-2015 
    
Catalog 2014-2015 [ARCHIVED CATALOG]

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MATH 260 - Math for Game Development


3 Credit(s).

Applies mathematics through linear algebra and second year calculus to the development of 3-D animation for digital entertainment. Topics covered include vectors, matrices, transforms, 3-D engine geometry, ray tracing, illumination, visibility determination, collision detection, polygonal techniques, linear physics and rotational physics. Courses offered less than once a year.

Prerequisite(s): MATH 252 , MATH 257  and ARTD 205 .



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