|
Sep 21, 2024
|
|
|
|
MATH 260 - Math for Game Development 3 Credits.
Applies mathematics through linear algebra and second year calculus to the development of 3-D animation for digital entertainment. Topics covered include vectors, matrices, transforms, 3-D engine geometry, ray tracing, illumination, visibility determination, collision detection, polygonal techniques, linear physics and rotational physics. Courses offered less than once a year.
Prerequisite(s): MATH 252 , MATH 257 and MULT 205 .
Add to Portfolio (opens a new window)
|
|