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Sep 21, 2024
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MULT 110 - Game Programming I 3 Credits.
Introduces programming using an event driven programming environment with an emphasis on simulation and game application; includes use of computers for learning games; event driven programming concepts; game hardware integration; usability and algorithm development; covers variables, functions, user centered design, control structures, data structures and random events. Note: Additional lab time outside of class is required for programming assignments. Courses offered once a year (fall or spring).
Prerequisite(s): Minimum grade of “C” in MULT 108 and MULT 109 or consent of instructor
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