May 13, 2024  
Catalog 2012-2013 
    
Catalog 2012-2013 [ARCHIVED CATALOG]

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MULT 110 - Game Programming I


3 Credits.

Introduces programming using an event driven programming environment with an emphasis on simulation and game application; includes use of computers for learning games; event driven programming concepts; game hardware integration; usability and algorithm development; covers variables, functions, user centered design, control structures, data structures and random events. Note: Additional lab time outside of class is required for programming assignments. Courses offered once a year (fall or spring).

Prerequisite(s): Minimum grade of “C” in MULT 108  and MULT 109  or consent of instructor



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